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Convert from the body frame to wind axes.
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Form:
b = BToW( alpha, beta, opt )
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Inputs
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alpha (1,1) Angle of attack (rad)
beta (1,1) Sideslip angle (rad)
opt (1,:) 'matrix' or 'quaternion'
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Outputs
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b (3,3) Transformation matrix
(4,1) Quaternion
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