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Transform a 3D data structure. r is optional.
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Form:
g = Trans3DMF( m, g, r )
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Inputs
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m (3,3) Transformation matrix.
g (1,1) Data structure
.m (:) Data structure for meshes
.v (:,3) Vertices
.f (:,:) Faces
.ambientCoefficient (1,1)
.diffuseColor (3,1)
.specularColor (3,1)
.specularControl (1,1)
.transparencyColor (3,1)
.name (1,:) Name
r (3,1) Position vector
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Outputs
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g (1,1) Transformed data structure
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