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   Initialze the axes for an animation.
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   Form:
   InitializeAxes( handle, scData, tgtData, time, keepView, point, cameraTarget  )
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   ------
   Inputs
   ------
   handle                 Handle to the axes
   scData                 Data structure with position & time for each spacecraft
   tgtData                Data structure with position & time for each target
   time                   Time data
   keepView               Flag indicating whether to keep the current view or not
   point*
   cameraTarget*

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   Outputs
   -------
   d                      Data structure for Animation GUI.

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